AI Insights · Timothy · January 2024
Top 5 Cartoon Fantasy Games in Lithuania in Q4 2023
Discover the performance trends of the top 5 Cartoon Fantasy Games in Lithuania for Q4 2023, including downloads, revenue, and active users, based on Sensor Tower data.
ARTICLE BODY
In the fourth quarter of 2023, the top 5 Cartoon Fantasy Games in Lithuania saw varying trends in downloads, revenue, and weekly active users. Let's dive into the performance metrics of these popular games.
Monkey Land experienced notable download activity, starting with 589 downloads in mid-October and peaking at 3.6K in the following week. However, downloads fluctuated throughout the quarter, ending with 1.1K in the final week of December. Revenue peaked at $10 in the first week but then dropped to zero for the remainder of the quarter. Weekly active users showed a consistent increase, starting at 444 and reaching a peak of 10.3K in mid-December before settling at 8.3K by the end of the quarter.
Avatar World ® maintained steady download numbers, beginning with 1.2K in late September and increasing to 1.8K by the end of December. Revenue fluctuated slightly but showed a general upward trend, starting at $191 and ending the quarter at $254. Weekly active users saw a consistent rise, starting at 7.3K and peaking at 10.1K in the final week of December.
My Talking Tom 2 had a stable download pattern, with a notable spike in early December reaching 1.8K. Revenue also showed variability, peaking at $36 in mid-December. The game maintained a high level of weekly active users throughout the quarter, starting at 19.5K and peaking at 20.7K in mid-December.
My Talking Angela 2 saw its downloads fluctuate, starting at 600 in late September and peaking at 1.7K in the final week of December. Revenue varied, with a high of $45 in late November. Weekly active users increased from 10K at the start of the quarter to 11.4K by the end of December.
Candy Crush Saga showed consistent download numbers, starting at 738 and peaking at 1.5K in the final week of December. The game’s revenue remained strong throughout the quarter, peaking at $8.5K in mid-December. Weekly active users remained stable, starting at 13.6K and reaching 14.4K by the end of December.
For more detailed insights and further data, visit Sensor Tower.